Category / Mixed versions
Equipment & Upgrades in Can ’Em All
Find the tool, movement and stamina upgrades that change how you collect and move factory cargo.
Updated 2026-10-31 · Mixed versions
Pick equipment for the job
The vacuum moves cargo, weapons clear live creatures, and movement upgrades reduce time spent travelling. Use the current-release vacuum route for handling; the weapon price reference describes the older Demo.
Systems and equipment
9 recordedIndustrial VacuumUnlock the $40 Industrial Vacuum, collect cargo with right-click, switch bodies and cans with the wheel, and throw with left-click. · PC launch releaseLearn the vacuum controls and cargo selection →
Professional YeeterThe launch scene shows $3 for throwing force changing from 0% to +50%. · PC launch releaseFollow the route to the Industrial Vacuum →
CardioThe launch scene shows $8 for maximum stamina duration changing from 5 to 6 seconds. · PC launch releaseSee its place in the equipment route →
Move ItThe launch scene shows $6 for running speed changing from 0% to +5%. · PC launch releaseSee its place in the equipment route →
Steel FistThe Demo opening punch upgrade adds 1 damage per punch; the observed post-purchase value is 2. · Demo v0.1Compare the Demo weapon unlocks →
Baseball BatThe Demo’s $40 weapon unlock follows the opening melee progression. · Demo v0.1Compare the Demo weapon unlocks →
KnifeThe Demo’s $500 melee unlock appears on the connected combat branch. · Demo v0.1Compare the Demo weapon unlocks →
PistolThe Demo’s $3,000 ranged weapon uses ammunition shown beside the equipment display. · Demo v0.1Compare the Demo weapon unlocks →
UziThe Demo’s $50,000 weapon goal is reached after building the factory’s income route. · Demo v0.1Compare the Demo weapon unlocks →
Follow the day-to-night production loop →