Category / Mixed versions
Production Systems in Can ’Em All
Creatures become bodies, bodies go into the crusher, and finished cans must reach the selling tube.
Updated 2026-10-31 · Mixed versions
Build the income loop
Start with a manual sale in the current release. Reduce carrying, processing and transport queues when those queues are actually present. The longer Demo factory route is labelled separately because its tree and prices are from Demo v0.1.
Systems and equipment
7 recordedCrusherThrow dead creatures into the crusher to turn bodies into cans. · Full release · PCFeed the hopper during daylight →
Selling tubePut finished cans into the large tube to sell them. Cans still on the floor are not sold. · Full release · PCCheck the selling destination →
ConveyorsCarry processed cans away from machines as part of the factory’s transport and automation chain. · Full release · PCSeparate transport from processing →
Skill TreeShows connected upgrade nodes and the NEXT DAY [SPACE] prompt for starting the next day. · Full release · PCMatch an upgrade to the blocked stage →
Factory ExpansionThe Demo’s $1,000 unlock adds Machine 2; its can output needs a separate transport route. · Demo v0.1Add Machine 2 to the Demo route →
Night ShiftThe cited Demo $50 card extends after-dark factory running from 0 to 10 seconds. · Demo v0.1Separate night processing from cleanup →
Faster ProcessingThe Demo card reduces processing time; the cited $250 upgrade shows speed 0% → +25%. · Demo v0.1Diagnose processing against transport →
Follow the day-to-night production loop →